Showing posts with label Rating 5 stars. Show all posts
Showing posts with label Rating 5 stars. Show all posts

Sunday, February 28, 2010

Mille Bornes



While shopping at Target this weekend I found Mille Bornes with the card games. It looks a little different than my copy and doesn't seem to have the French words on the cards.

Here's how you play: The object of the game is to reach exactly 1,000 miles. On your turn place a distance card to reach your goal. There are also five different types of hazard cards to slow down or stop other players during their trip(flat tire, out of gas, accident, stop light, and speed limit.) There are five safety cards to protect you from the hazards for the rest of the game. There are also remedy cards to cancel the effect of the hazard card that your kind opponent placed on your pile to keep you from winning.


You can also play this as teams, helping each other out to win the game. My kids love this game and it's easy to understand as you play.

Monday, June 8, 2009

Monopoly DEAL


Here's a 20 minute game for 2-5 players. Play starts with 5 cards per person. On your turn draw two and place up to three cards in front of you. The object of the game is to get three sets of properties. There are action cards that allow you to "steal" another player's property or set and wild cards to help you. You can also demand rent from the other players, as well as pass go, which gives you the opportunity to draw two, or simply place money in your bank.
The directions state, "Start playing and it'll all become clear."
I would have to agree.
Click HERE for a Demo from Hasbro.com .

Tuesday, January 27, 2009

Phase 10 Twist


While we are talking about Phase 10 I'll add the latest, Phase 10 Twist.

Similar to the classic Phase 10 game, you still complete specified sets or runs during each round of play. A few changes to the game include a gameboard that you advance your marker at the end of each round. This means you don't get "stuck" on a phase until you complete it. You ALWAYS move at least one place at the end of each round. If you complete the phase you move two, and if you "go out" you get to advance three spaces. To give the game the Twist, you have the opportunity to choose one of three phases to complete during the round if you land on the designated Twist. If you choose to take the Twist card, you can double your moves at the end of the round. If you don't complete the phase during the round you move back one. Having the Twist spaces, always moving your token to a new spot at the end of the round, and three discard piles makes this game move quicker and quite enjoyable.

No more Classic Phase 10 for me.